![]() ![]() The smoothest way I could find to do it was to duplicate the audio element for each menu item. It seems to honor the pause but then not the play in many cases. play() again, but in my testing that doesn’t help much. A single audio element can’t play it’s own sound in an overlapping way. The syntax for this method is: Method 1: (selector, context).tooltip (options) Method 2: (selector, context).tooltip ('action', params) There are two ways to use the tooltip () method. play() a lot faster than that sound can finish playing. ![]() Immediately this uncovered a problem: you can hover over menu items triggering a. My original idea for playing with this was a navigation menu that played a little clicking sound while hovering over them. They do it by injecting a new audio element into the DOM everytime that yeti dude is hovered: $("#speak").mouseenter(function()) Trials and Troubles: Overlapping Sounds The teaser page for the Goodfoot mobile app uses a similar technique to play weird groaning noises (via Dave Rupert) when you hover over the yeti dude. It attaches a single event handler for those two events, and the handler must examine event.type to determine whether the event is mouseenter or mouseleave. So to make this sound begin to play when the mouse hovers over a certain element: var audio = $("#mySoundClip") hover () method, when passed a single function, will execute that handler for both mouseenter and mouseleave events. Jquery on Deprecated as of jQuery 1.8: The name 'hover' used as a shorthand for the string 'mouseenter mouseleave'. Let’s use jQuery, just because it’s going to make selecting and dealing with events easier. Var audio = document.getElementById("mySoundClip") To play the sound with JavaScript: var audio = document.getElementsByTagName("audio") Again unfortunately, we can’t tell an element what to do through CSS, so we’ll need JavaScript. Demo Hover Grab Released under the MIT License, source on Github ( changelog) Download Compatible with: jQuery 1.7+ in Chrome, Firefox, Safari, Opera, Internet Explorer 7+. Our goal is to have the sound play when the mouse hovers over a certain element, like a menu item. jQuery Zoom A plugin to enlarge images on touch, click, or mouseover. If you want it to play but not be seen, make sure to use the autoplay element ( ). If you want a little player element, make sure to use the controls attribute ( ). If you insert the code exactly as above into a page, you won’t see or hear anything. Your browser isn't invited for super fun audio time. To get as much browser support as we can, we’ll do it like this with both an MP3 source (WebKit and IE) and an OGG source (Firefox and Opera). But nobody around here wants to deal with Flash right? So let’s do it with HTML5, which can play sound through its element (Firefox 3.5+, Chrome 3+, Opera 10.5+, Safari 4+, IE 9+). To play sounds when the mouse goes over a certain area, we’re going to need to rely on HTML5 or Flash. I’d argue that sounds are part of design and thus the ability to play/trigger it belongs in CSS, but alas, we’re not there yet. Some stuff about play-during and cue-before and stuff that looks promising but really it’s for aural stylesheets (accessibility / screen reader stuff) not just how to make donkey grunts when you roll over a menu item in any ol’ browser.How to install and use jquery-zoom-image jQuery plugin Follow the below steps to install jquery-zoom-image jQuery plugin on your website. The plugin also supports touch and allows to zoom-in and zoom-out on click event. ![]() Some stuff about Counter Strike: Source jquery-zoom-image is a small jQuery plugin for zooming images on mouseover or mousedown events.You can do it in pure CSS but here you go: $('tr').When you google around for how to play a sound with CSS, you’ll find: ![]()
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